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Thesis Project – how to introduce game mechanics to players

My final project looked at how games introduces mechanics and described a toolkit which used learning theory as a base. The idea was to base the ways to introduce mechanics on theory and thereby be able to highten the chances for it to work.

I analysed how seven games introduced mechanics and used it to figure out 4 general ways for introducing mechanics. The two learning theories I used to create the toolkit was Ausubel’s Advance Organizers and Bruner’s Discovery Learning.

 

Abstract

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