Jagged Alliance Flashback is a turn-based strategy game for pc developed by Full Control. The game is a prologue to the first game, set in the early 90’s at the end of the Cold War. Release Trailer. Continue reading
Tag Archives: level design
Punish Panda – Dadiu final production
Punish Panda is a tablet game. The game revolves around killing pandas (who are evil). The pandas start by standing still, but will move continuously when set in motion. The player can make the pandas change direction, stop. The pandas can push buttons or switches when they touch these. The game has 12 puzzles where the player has to kill the pandas before they escape. The game has a simple art style with only white, black and red for colours.
Android version
IOS version
Short ingame video: short_ingame
Development Continue reading
Gameglobe levels – DADIU
During the competence project I made several level using Game Globe (Gameglobe has been closed since these levels were made). Below I will present each level and link to a video of the level. My considerations for each level will be explained. Most of the levels are made according to a genre or theme.
Chew Me – DADIU Mini production
Chew Me is a small game made for an android tablet. (The link is to a browser version). The game is about a small bubble gum who has to get through a dirty alley. The gum can stick to surfaces and blow itself up into a bouncy ball. The game has one level where you can travel different ways through the alley.
The game can be played here.
Development Continue reading
Willmore Hotel
Willmore Hotel is a puzzle horror game. The prototype has about 20 minutes of gameplay, where you go around the hotel you are now trapped in. The viewpoint of the game in through the camera which the character holds, this leads to our special mechanic which makes it possible to put the camera down in certain places, thereby switching from first person view to a fixed third person view.
Development Continue reading
Leap – Platformer with a twist
Leap is the game my group and I made in the course Game Design on the first semester of the Master in Games.
The game is a platformer with two parallel planes.
Development
A team of 5 people worked on it, with everyone contributing in the idea and concept phase where a large part of the game design decisions were done. Then roles became more divided. I worked as a level designer. Continue reading
Gameworlds as fields of Expression
An elective course I took on my masters.
More information will be uploaded