Leap is the game my group and I made in the course Game Design on the first semester of the Master in Games.
The game is a platformer with two parallel planes.
Development
A team of 5 people worked on it, with everyone contributing in the idea and concept phase where a large part of the game design decisions were done. Then roles became more divided. I worked as a level designer.
You can download the slightly buggy version, which was used for handin in Game Design, here
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